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The Street Fighter IV Breaks Two Million Sold Mark

The game has enjoyed successful first period sales thanks to the revitalization of the series with its first title in 11 years!

Capcom is proud to announce that it has shipped two million copies of Street Fighter IV, the newest title in the company’s popular series, Street Fighter. The all new Street Fighter IV has the unmistakable feel of a 2D fighting game and is jam-packed with beloved characters from previous iterations. Beautiful graphics only capable with the newest game consoles, combined with various new additions to the combat system has created a title can be enjoyed by both fighting game and Street Fighter fans alike. As a bonus, the multi-platform console versions (Xbox 360 and PLAYSTATION 3) boast an array of additional characters.
The original Street Fighter was released in 1987, and was then followed up in 1991 by the legendary hit Street Fighter II. The series revolutionized combat systems in games, and established the fighting game genre. Since then, Street Fighter has been a global hit, selling over 500,000 arcade machines and 27 million console games.
Beginning last year, Capcom has continued to move ahead with its Street Fighter 20th anniversary project through successive releases of new arcade machines, console games, and various events such as the Street Fighter IV National Tournament. In addition, under its Single Content Multiple Usage strategy, Capcom will release the Hollywood movie Street Fighter: The Legend of Chun-Li on February 28th, 2009. The movie was developed in order to help rebuild the Street Fighter brand by drawing in new fans and reinvigorating fans of old. In fruition of its policies, Capcom has achieved the feat of breaking the two million copy mark despite the economic crisis with this first iteration of the Street Fighter series in 11 years.
At Capcom, not only do we strive to make entertaining and profitable games, but we are always endeavoring to lucratively develop our popular franchises in other media in ways that will please the fans.
SOURCE: Capcom

Xbox 360 Ninja Blade Demo

Ninja BladeFor those of you who subscribe to Xbox Live Gold, you can now download a free demo version of Ninja Blade, created by FromSoftware, Inc.
The game is filled with lots of action and adventure and takes place in Tokyo in a modern based setting. Your mission is to prevent an awful and nasty virus from spreading throughout the city which could wipe out all of humanity if not destroyed.
The game was a huge hit at the Tokyo Game Show last year. Gamers can expect the full version of Ninja Blade to be available in America on April 7, 2009. At this point the game is exclusive to the Xbox 360.

Pre-order your copy of Ninja Blade today!

G.I. JOE Set to Invade All Major Video Game Platforms in Summer 2009

Covert Mission to Create Action-Packed G.I. JOE Video Game
Electronic Arts today announced that development is underway to bring Hasbro’s legendary G.I. JOE brand to all major console and handheld gaming platforms in summer 2009 to coincide with the theatrical release of the G.I. JOE: THE RISE OF COBRA live-action movie from Paramount Pictures and Spyglass Entertainment, in association with Hasbro, which opens in theaters August 7, 2009. EA will unveil a “first look” of the G.I. JOE video game at Hasbro’s Showroom at Toy Fair on February 15-17, 2009 in New York City.
“As Hasbro and Paramount Pictures reignite the G.I. JOE property this year with an all-new toy line and film, EA is excited to play a major role in bringing this icon of pop culture history to a new generation of enthusiasts through interactive gaming,” said Chip Lange, General Manager and Vice President of EA Hasbro. “G.I. JOE offers exceptionally rich storylines and a cast of characters that lends itself incredibly well to creating an over-the-top action adventure video game that will thrill gamers as well as G.I. JOE fans.”
For fans of all ages, 2009 is gearing up to become another watershed milestone in the timeless franchise by introducing even more new ways to engage, immerse and play within the G.I. JOE universe. The G.I. JOE video game will feature an exclusive storyline that picks up where the live-action movie leaves off, allowing players to re-create and re-live the greatest moments from the film, cartoon series and action figure toy line. The game will feature 12 G.I. JOE characters, each with unique abilities and weapons. Adding to the adrenaline rush will be an intense single-screen co-op mode allowing two players to easily unite as a team in a classic struggle between good and evil as they work together to defeat the powers of the COBRA organization. The G.I. JOE video game is under development for Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, PSP, Nintendo DS, and mobile devices.
“G.I. JOE has been an icon of action for 45 years,” said Mark Blecher, General Manager of Digital Gaming and Media at Hasbro. “EA has tapped the legacy of the G.I. JOE vs. COBRA saga to create an amazing interactive experience inspired by the movie, comic books, animated series and iconography that we hope will resonate with millions of fans.”
For more than four decades, G.I. JOE has been one of the premiere brands in the history of boys' toys. Originating the term "action figure” in 1964, Hasbro’s G.I. JOE brand ushered in a new play pattern that forever changed the scope of the toy industry. The G.I. JOE brand made another revolutionary introduction in 1984 with the release of the G.I. JOE vs. COBRA toy line, which introduced a generation of boys to the heroic G.I. JOE forces, led by Duke, and their epic struggle to defeat the evil COBRA organization. The G.I. JOE vs. COBRA saga featured a diverse cast of characters – both good and evil – that became a part of pop culture through Hasbro’s toy line, an animated television series and best-selling comic book franchise.
For more information about the G.I. JOE video game and to sign up for updates, visit gijoe.ea.com

SOURCE: Electronic Arts

The Xbox 360 Users Love Their Movies On Demand

Ever since Microsoft and Netflix became partners over 1 million users have activated the feature to stream movies live on their Xbox 360 video game console. This is quite an impressive number considering the two companies have only been jointly offering this service for roughly 3 months.
The numbers continue to rise at a rapid pace. People love the convenience of viewing their favorite TV shows or movies on demand. Overall DVD sales are dropping as more and more people seek on demand entertainment from the comfort of their homes. Why bother waiting for a DVD to arrive in the mail, or returning rentals down the block when everything is at your fingertips with the simple click of a button? Afterall, this is the digital age of technology and information sharing.
At this time, the majority of movies available for live streaming on the Xbox 360 through Netflix are older and outdated titles. Most big ballers in the movie industry are still living in the past in some cases and are quite adament about using this new technology to their advantage. It's only a matter of time before they realize they have no other choice but to meet the demands of a new generation of movie viewers. So, wake up Hollywood, we're not in the the 1950's anymore whether you like it or not! Sure, everybody wants a piece of the pie, but it only makes sense to grow and change with the times.

video game console Classic Game Room buys a SEGA SATURN

video game console Classic Game Room buys a SEGA SATURN
This action packed behind the scenes adventure film follows Classic Game Room to the front lines of video editing all the way into Squirrel Hill to buy a used Sega Saturn. The Saturn was not one of Sega's most successful video game consoles, in fact you could say it failed horribly. However, that doesn't mean that there aren't some great games for it like Castlevania: Symphony of the Night, Virtua Fighter 2, Darius Gaiden, DoDonPachi, Doom, Shenmue, Guardian Heroes, Panzer Dragoon Zwei II, Sega Rally, Shining Force III, Snatcher and Sonic Jam. It is well known for 2D games like vertical and horizontal scrolling shooters, or SHMUPS like Gunbird. The SHMUP genre was never as popular in the United States and most people didn't give a hoot about the Saturn because they were too busy playing Playstation back in the mid to late 1990's. Well, whatever. Classic Game Room certainly doesn't care if most other people thumbed their nose at it, we're getting one, and here's the movie depicting the journey to Saturn!

video about Classic Game Room HD - ATARI 5200

video about Classic Game Room HD - ATARI 5200
Classic Game Room HD - ATARI 5200 Console review

video about SEGA DREAMCAST Console Review : Classic Game Room HD

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Classic Game Room HD - SEGA DREAMCAST Console Review
video about SEGA DREAMCAST Console Review : Classic Game Room HD

What Wii Sports Brings and What it Lacks

People buying new Wii's also quickly find out they're getting the Wii Sports disc. This package of five sports simulations is now even more widely distributed than the Super Mario Bros. game franchise.

The Wii Sports interface comes alive when the gamer clutches the Wiimote and pantomimes swinging a golf club, throwing a punch, bowling a ball, swinging a tennis racket, or swinging a bat. Motion sensors on the console detect the gesture and reproduce it in the game. The five activities essentially are stripped down versions of the real events and significantly lack realistic strategy elements. Wii Sports does quite successfully demonstrate the promise of Wii technology.

Wii Sports Games Rundown

Wii Sports Baseball might remind you of the annual summer All-Star Break homer contest. You hold the remote and swing as if holding a real bat for the hitting. Swing power and timing are your choice. The strike zone takes care of itself. To pitch, you make a forward, overhand motion. Pitch speed is determined by how quickly the Wii mote makes the gesture. You as pitcher also decide whether to throw a screwball, fastball, or change up by pressing either the A or B button or both. The D pad controls your pitch location. The three-inning games are more enjoyable with two players matching wits, but the game also does an adequate job of challenging one player.

Novice gamers will particularly enjoy Wii Sports Bowling. Being incredibly realistic, competing bowling simulations really have no room to improve on Wii's rendition. If you bowl in the real world, picking up this virtual version is a snap. Vary the angle you face the console and roll your wrist and arm to manage spin and direction. The crowd gets pumped up and loud when you knock down a strike or spare. Hey, who wants to pay to wear stiff, cramped bowling shoes that give you athlete's foot in a heartbeat? You don't need to in Wii Bowling.

Feel the sweat trickling down your brow. Most players find out fast that boxing is the most physically intense challenge of the Wii Sports suite. Your onscreen character is customized with the Mii image you create using the Wii online channel. The nunchuk plugs into the remote for this game, and the controller pair sends your movements to the console. You won't feel the actual impact of your landed jabs, so you will find gameplay more like swinging at an imaginary person. But you get to avoid the emergency room trip for a concussion.

Tennis is about form and timing. Flipping the remote upward throws the ball skyward as you serve. Your serve or return direction depends entirely on your swing timing. You can make forehand and backhand shots, and you can choose to lob or smash. Return the ball with professional spin. The game automatically moves your character to the ball. You won't have laser focused accuracy as in real life. Play singles or doubles. You can also play the system if you're on your own.

Golf challenges players with holes covering a range of skill levels. You control the angle and power of your shot as you swing the remote. Newbies will find mastering the necessary skills quite tough. It really is not intuitive. You take turns with your golfing buddies teeing off, taking fairway shots, and trying to sink puts. Water hazards, wind, and sand traps dot the course as obstacles. Diehard players will eventually master the game with a bunch of practice. Kids might not have the patience to get to that point.

Wii Sports Training and Fitness

Along with the standard gaming mode, the Wii Sports package includes Training and Fitness modules. The training helps work on specific skills to use in the regular games version and gives veteran gamers some fun twists. Bowling includes increasing numbers of pins in different formations as well as some creative lane barriers. You find yourself in a home run slugfest in baseball training. You return serves during tennis training, trying keep to keep your streak unbroken. Your golf training challenge is to get the ball back on the green from deep in the rough, in the woods, or from other tough spots. In boxing practice, you must assault punching bags until you blast them clean off their mounts. The system tests your fitness in the Fitness mode with three random events and then tells you at what age level you perform.

Wrap Up

Wii Sports succeeds at demonstrating the Wii's potential to the masses. Its five entertaining games -- tennis, boxing, baseball, golf, and bowling -- are near the top of the list of most popular Wii games. The training and fitness modes throw in fun variations on classic sports. While the graphics and strategy could be considered cheesy to varying degrees, development of more sophisticated games for the best-selling gaming console is all but certain. Not too long ago Pac Man and power pellets were state-of-the-art. Electronic gaming has evolved by leaps and bounds since. Wii Sports may be just the ticket to spark a new age of interactive gaming.

Wii Gear and Supplies
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