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NVIDIA PhysX Technology Made Available as a Development Platform for EA’s Global Studios

NVIDIA today announced that Electronic Arts has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform for physics acceleration in interactive entertainment.
“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal.”
With GeForce GPU-accelerated physics, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, PhysX supports hardware scaling with the GeForce GPUs to deliver much faster performance and richer environments on multi-GPU gaming platforms.
The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs.
“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.
SOURCE : NVIDIA.

The Sega Announces Sonic's Ultimate Genesis Collection

SEGA today announced the development of Sonic’s Ultimate Genesis Collection for the Xbox 360 and the PLAYSTATION 3. This compilation will feature the best first-party games from SEGA’s venerable 16-bit Genesis years as well as feature bonus content from its 8-bit Master System and 1980’s arcade era games library. Sonic’s Ultimate Genesis Collection is slated to ship to retailers in North America in Spring of 2009.
“Sonic’s Ultimate Genesis Collection is a must-have for any die-hard SEGA fan,” says Sean Ratcliffe, Vice President of Marketing for SEGA of America, Inc “Fans have been chomping at the bit to get a chance to relive fond memories from these classic games, that time has come and it’s being presented this time in HD.”
Developed by Backbone Entertainment, Sonic’s Ultimate Genesis Collection contains over 40 classic SEGA games in one package; making it the largest collection of SEGA first party games ever offered. Featured games include Sonic the Hedgehog 1, 2 and 3, Columns, Ecco the Dolphin, Shinobi III, Space Harrier, and fan favorite Streets of Rage. The games in the collection have been reproduced with the utmost detail and accuracy to the original games. In addition, Sonic’s Ultimate Genesis Collection can output the games in 720p with higher resolution graphics for HD televisions, bringing a new visual richness to playing these classic titles.
Sonic’s Ultimate Genesis Collection for Xbox 360 and PLAYSTATION 3 is set for release in the spring of 2009. For further information go to www.sega.com/sonicsugc.
SOURCE: Sega
 
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