Some of the tropical island based activities include Frisbee Throwing, Sword Play, Power Cruising on a water scooter, Disc Dog and various other enjoyable resort type activities.
Wii Sports Resort game
Some of the tropical island based activities include Frisbee Throwing, Sword Play, Power Cruising on a water scooter, Disc Dog and various other enjoyable resort type activities.
Agreement to Strengthen Square Enix’s Product Lineup and Diversify Japanese Game Market
In the increasingly consolidated video game industry, Square Enix has been implementing strategic initiatives to expand its product lineup and strengthen its presence as a global game publisher. In 2008, the company began publishing third-party titles in PAL territories, and in December 2008, published its first overseas-produced game in Japan with the launch of UK-based Frontier Developments’s LostWinds for WiiWare. This exclusive distribution agreement for Ubisoft games will be another key step to achieve the aforementioned goal.
“The global video game market is expected to maintain sustainable growth thanks to geographical expansion and diversification of customer base," said Yoichi Wada, president and representative director of Square Enix. "By partnering with the UBISOFT Group having a number of highly acclaimed titles, we can now work to provide high-quality overseas-produced games to Japan, thus invigorating the Japanese game market while strengthening our presence as a global leader in the video game industry."
Details on games to be released will be available at a later time.
SOURCE: Square Enix
Xbox 360 consoles and games sell at record levels; outsells PlayStation 3 by three-to-one ratio.
Strong game sales rounded out a historic Black Friday for Xbox 360, with record-paced software sales continuing for key Microsoft titles, such as “Gears of War 2,” “Fable II,” and “Lips.” Xbox 360 continues to have the highest game attach rate of any console at 8.1 games per console.
“We entered into the Black Friday sales period with cautious optimism, knowing that dollar for dollar, Xbox 360 offers more social entertainment value than any other console on the market,” said Don Mattrick, senior vice president of the Interactive Entertainment Business at Microsoft. “Record Black Friday sales in the U.S., coupled with our existing global install base of 25 million and an online community of more than 14 million Xbox LIVE members, have laid the groundwork for continued global sales momentum in 2009.”
Xbox 360 sales have also surged worldwide since the September price drop, outselling the PlayStation 3 week over week across Europe. Console sales in Europe are up as much as 400 percent, with sales nearly double year over year and reaching 7 million consoles sold this generation.
With a mass-market price point starting at $199.99 worldwide (estimated retail price) for Xbox 360 Arcade, a games lineup of more broad-appeal social titles than any other platform, and the recently launched New Xbox Experience, Xbox 360 is leading the industry and inviting everyone to play.
NVIDIA PhysX Technology Made Available as a Development Platform for EA’s Global Studios
“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal.”
With GeForce GPU-accelerated physics, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, PhysX supports hardware scaling with the GeForce GPUs to deliver much faster performance and richer environments on multi-GPU gaming platforms.
The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs.
“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.
SOURCE : NVIDIA.
The Sega Announces Sonic's Ultimate Genesis Collection
“Sonic’s Ultimate Genesis Collection is a must-have for any die-hard SEGA fan,” says Sean Ratcliffe, Vice President of Marketing for SEGA of America, Inc “Fans have been chomping at the bit to get a chance to relive fond memories from these classic games, that time has come and it’s being presented this time in HD.”
Developed by Backbone Entertainment, Sonic’s Ultimate Genesis Collection contains over 40 classic SEGA games in one package; making it the largest collection of SEGA first party games ever offered. Featured games include Sonic the Hedgehog 1, 2 and 3, Columns, Ecco the Dolphin, Shinobi III, Space Harrier, and fan favorite Streets of Rage. The games in the collection have been reproduced with the utmost detail and accuracy to the original games. In addition, Sonic’s Ultimate Genesis Collection can output the games in 720p with higher resolution graphics for HD televisions, bringing a new visual richness to playing these classic titles.
Sonic’s Ultimate Genesis Collection for Xbox 360 and PLAYSTATION 3 is set for release in the spring of 2009. For further information go to www.sega.com/sonicsugc.
SOURCE: Sega
Metal Gear Online: MEME EXPANSION
Konami Digital Entertainment GmbH has announced that the latest downloadable content for its Metal Gear Online title for PLAYSTATION3 will be released on November 25th. Entitled MEME EXPANSION, the download adds new characters and gameplay elements to Hideo Kojima's hugely popular online epic.
The MEME EXPANSION unveils two new special characters, which are playable for the first time. Liquid Ocelot enters the fray with the ability to manipulate the Sons of the Patriots' lock system using his Guns of the Patriots skills, and can also deactivate the weaponry of a targeted for within Metal Gear Online's Multi-Player modes. Similarly, Mei Ling comes into play with three unique attributes, including the Trench Mortar weapon, Soliton Sonar capabilities, and the means to transfix enemies.
Three new Maps have also been created, with the rough, uneven industrial elements of Silo Sunset, the dense foliage of Forest Firefight and a snow-blown deserted factory called Winter Warehouse available for the first
time. The download also implements a number of new rules, which are also now available without the MEME EXPANSION update. A new 'No Headshot' setting allows players to attribute the same level of damage when shot in the head to that of a regular body shot. 'Stealth Death Match' allows users to compete with the stealth elements switched on automatically; while the 'Interval' setting allows used to practice and chat with each other within
the battlefield, without their ranking or records being adversely affected.
An official Tournament Lobby has also been created to pit players in battle situations where points are up for grabs and can be spent on the customisation of a character or on new gear. Likewise, a series of familiar
humorous elements can also be used within the customise field, including the Crocodile Cap made famous in Metal Gear Solid 3: Snake Eater, the Ghillie Suite camo from the same game, and an afro hair style.
Metal Gear Online fans will be able to pre-purchase the MEME EXPANSION elements for 7,99 Euro from November 18th, with a bundle containing both the new elements and the previous GENE EXPANSION update also available at the same date for 12,99 Euro. Users can access the new additions of the MEME EXPANSION after the official start on November 25th.
source : http://www.electronictheatre.co.uk
The Sims 3 Q&A
1. After all these years of creative thinking, Sims Fans have made many interesting Sims, houses and other objects. Will it be possible to transfer Sims from previous version to The Sims 3? And what about other objects like house and furniture designs?
There are so many innovations in The Sims 3 so it’s really not possible to transfer items or Sims from previous games. The level of detail in The Sims 3 is so high that any conversion from older games would not be satisfying for players.
2. Also many Sims fans have gathered a huge pile of CD’s with add ons for 2nd version of the game, which will turn into junk once 3rd version comes out. And what add ons will be included in The Sims 3? Can we expect pets, seasons and magic in the initial release? And what of additional extras for previous version we will have to re-purchase for new one?
At the moment, we’re only thinking about The Sims 3. We have a huge team devoted to making the best possible game and we’re not going to think about anything else until it’s perfect.
3. Also there are many questions about ‘living neighborhood’. Before Sims 3, player-made families just waited patiently until someone plays them, now it appears to be that they will live on their own. Let’s assume that player created two families: “Mary and Bob” and “John Smith”. Then he played with “Mary and Bob” for long time, almost forgetting about that other family. It’s quite possible that when the player returns to John Smith, he’ll find no one there, since he could live his entire life, get old and die, so there will be no opportunity to play with him. Is there any solution already?
There are lots of options in The Sims 3. In the example that you just presented, the families that you don’t control will develop along with the household that you are controlling. However, you can switch between families at any time. You can also move families between save files, so you can develop one family to a specific point and then merge them with another save file. Story tellers will do that a lot.
4. We’ve already heard that there will be ‘Hand of the God” in the game, that allows to pick up and move Sims and other objects. Also it will be possible to feed and clean Sims with one click of the mouse. Which other simplifications should we expect?
There isn’t a feature that works exactly like you describe. However, players can do something that we call “live dragging”. In simple terms, you can manipulate some objects directly with your mouse. In the past, The Sims had to clean up everything for themselves. Now you can grab trash and throw it away, or grab an item from the floor and put it in your Sim’s inventory.
5. And what about robots, Aliens, Vampires and others? Will be they available in the initial release or we will have to wait for them to appear in outgoing expansions?
We have some tricks up our sleeve…
6. Since there will be quite big virtual universe on player’s disposal, are there any plans for minigames like car driving? And what about dance simulators, which are so popular on consoles?
There are some really interesting collection games and skills have a lot of rich detail.
7. Are there any plans of extending Sims’ vocabulary, e.g. will their words really mean something? Or they will keep mumbling some meaningless Simmish like before Sims 3?
The Sims always speak simlish. We’ve tried to teach them the languages of the world but they don’t want to listen.
8. Some years ago The Sims Online was started. But we didn’t heard about this project for a while. Are there any plans to include some online components in Sims 3, like chats or minigames where players can use their Sims as avatars?
The Sims 3 players will have unprecedented freedom to customize the look of their game. A player with creative aspirations and no technical training or knowledge can make changes to the look of just about everything in their Sims life, right in the game. We call the technology Create-a-Style. In the past, fans made their creations outside of the game and then shared them on the exchange. We wanted to give the power that our artists have to the players.
The process of getting creations online is easier than ever. The Sims 3 launcher helps you install and manage custom content so that you don’t have to hunt around for directories or anything like that.
Finally, The Sims 3 community is completely new and there are some incredible tools, including a web-based video editing tool so that players can make movies from the videos they capture in the game.
9. What kind of player activity have you planned for The Sims 3?
Sims can do things that they couldn’t do before, like ride bikes, work out at the gym, go to the beach, grab a snack at the bistro and more!
10. What about the game has been upgraded and what is completely new? Also, can you explain a bit about how the new 'boundaries' work? What kind of activity will be opened up for the Sims?
The first thing that people will notice about The Sims 3 is the world around them. If you see it, you can go there. In the past, The Sims players were confined to playing on little levels that we called lots. Now there are now boundaries. The technology is incredible because we can show you the tiniest detail of your home, like the petals on a flower. A few seconds later you can look at the tiniest freckle on a Sim on the other side of town. This all happens in real time. We're in a great place as developers these days: Realism has been achieved...check. We can just focus on style and delivering seamless experiences so that the player can be completely immersed in their story.
11. How, if at all, has the customisability of The Sims evolved for The Sims 3? How will players be able to integrate this into their Sims experience?
We're going to give the player unprecedented control over the visuals in the game so that they have the same control that our artists have, right in the game. The new Create - A - Sim allows players to make just about any person they can imagine, and there are tools in the game that let you change the look of almost any surface on your Sim or in their home.
12. Can we expect to see our favourite Sims families return, having grown, as they did between The Sims and The Sims 2?
Yes! You will see many of your favourite things from past games in The Sims 3.
13. How has player feedback impacted changes you have implemented for The Sims 3?
We're all fans of The Sims, and a lot of our team worked on The Sims and The Sims 2, so player feedback is built into our team. We also spend a lot of time interacting with members of The Sims community around the world. I don't think the game would be what it is without The Sims community. Fans have always wanted more interaction with a community of Sims. If you think about it, The Sims is the most detailed depiction of contemporary life to be presented in a work of fiction, but half of life was missing. In The Sims 3, we’ll let you explore the other half of life that happens when you are not at home.
14. How do the 'new personalities' work?
There are over 70 personality traits that players can choose from. When you choose traits they are represented as a simple word that you might use to describe someone you know so it’s easy to understand what they will do in the game. What makes traits so powerful is that they can change the game in profound ways. You’ll see different behaviors, interactions, advantages and goals depending on the traits that your Sims display. Just to name a few examples of more extreme traits, you can let your Sims be Insane, Evil, Kleptomaniac, Paranoid, Brave, Hates Kids, Genius and more.
15. What challenges did you face in the creation of The Sims 3?
Working to tune the AI so that the people who live in your town have lifelike behavior. Over time, all of The Sims in the town grow and develop, and it takes an impressive amount of tuning to make this work just right. I think that people are used to seeing lots of other characters in a game world, but they’ve never seen a game world where every character is being motivated by unique personality traits and motives like The Sims 3. Another thing we’re working on is a feature called Create A Style which allows players to customize just about everything, from clothing to furniture to cars. We want players to be able to change the game like our artists can. The interface is really powerful and we want to make it perfect.
16. We understand that the game features a continuous neighborhood and no loading times, but there won't be multiple neighborhoods as in The Sims 2. Tell us a bit about this decision. How will it change what different players do with the game once they get it in their hands?
There is one neighborhood, and it is pretty amazing. We’ve been working exclusively on this one neighborhood, Sunset Valley for the last few years. It’s bigger and richer than anything we’ve made before. We really just wanted to make something that would blow people away, and we wanted to do more with the town than we have in the past.
No two towns will ever be the same after one generation in The Sims 3. As I mentioned, every Sim has complete AI throughout their life, so you’ll see people grow up, go to school, fall in love, get married, get jobs, move out, have families, grow old and pass away. It’s also possible to change all of the Sims in your town, so you can fill the town with whoever you like…yourself, your friends, characters from your favorite show, favorite band or sports team, anyone you can imagine…you get the point.
17. We understand that every Sim has a dream that can be fulfilled as part of a lifetime achievement goal. What are some examples of lifetime achievements, and what happens when you reach it? What if you fail?
Just like people, The Sims have wishes. Some of their wishes are really big and we call those Lifetime Wishes. A Lifetime Wish is a really big achievement like becoming a rock star, raising a huge family, getting rich or becoming an astronaut. Along the way to achieving your lifetime wish, you’ll fulfill smaller wishes. As you fulfill a Sim’s wishes, you earn points that can be used to purchase special Traits and reward objects that are generally hilarious and awesome. There really is no way to fail in the game, but you can make some really funny things happen if you want to cause trouble for your Sims.
18. How much dedication does it take to reach the pinnacle of your respective career ladder? Are there any shortcuts to the top?
If you play your cards right, you might be able to get to the top of more than one career in a lifetime, but it would take a lot of hard work and your Sim would need the right traits. Workaholic Sims will be happy if they live at the office, so that might be a good way to go. There are definitely some shortcuts, and your Sims will get Opportunities from time to time that give them a boost.
19. Plenty of open-ended moral choices will pop up in The Sims 3, like giving you the choice to skim off the top of campaign contributions in the political career. Give us some more examples of these moral choices depending on your career. What are the consequences of such decisions?
The game is full of moral choices. Some of them are presented to the player as career Opportunities. I don’t want to give too much away on this subject. A lot of the moral choices in the game come from the social simulator, and this is where the game becomes so compelling. A lot of players use the game to explore moral questions in their own lives. It’s sort of a “what if” simulator. For example, your Sim can choose to Whoohoo at work, but if they get caught then both Sims run out of the office naked. Now, that could be a lesson you don’t want to learn in the real world!
20. What can you tell us about the community features and sharing options players can use to build and share with their friends and with the larger Sims fanbase?
The Sims 3 players will have unprecedented freedom to customize the look of their game. A player with creative aspirations and no technical training or knowledge can make changes to the look of just about everything in their Sims life, right in the game. We call the technology Create A Style. In the past, fans made their creations outside of the game and then shared them on the exchange. We wanted to give the power that our artists have to the players.
The process of getting creations online is easier than ever. The Sims 3 launcher helps you install and manage custom content so that you don’t have to hunt around for directories or anything like that.
Finally, The Sims 3 community is completely new and there are some incredible tools, including a web-based video editing tool so that players can make movies from the videos they capture in the game.
21. As in The Sims 2, throwing parties is all the rage in The Sims 3. What are the different party types available depending on your career?
There are new party types in The Sims 3, but there are also some pretty cool locations to party with your friends. If you want to call your friends down to the beach and set up an afternoon BBQ, you can do that. Break out your guitar, turn on the radio, call up some friends and chill out. If you’re a rising politician, you can throw campaign fundraisers to build up your campaign fund as well.
22. Please give us an update on the game. What aspects is the team working on at the moment?
A lot of our time is spent playing and perfecting the open, living neighborhood and all of the gameplay that takes place there. In The Sims 3, we’re opening up the other half of life that players have always wanted to explore. What happens when you’re not stuck at home? It’s been a huge undertaking for us, but we’re very happy with the way it’s working out.
One example of the work we’re doing is the AI behind the people who live in your town. You control a household of Sims, but all of the other Sims in your town live and develop as you play. It takes an impressive amount of tuning to make this work just right. I think that people are used to seeing lots of other characters in a game world, but they’ve never seen a game world where every character is being motivated by unique personality traits and motives like The Sims 3. Another thing we’re working on is a feature called Create A Style which allows players to customize just about everything, from clothing to furniture to cars. We want players to be able to change the game like our artists can. The interface is really powerful and we want to make it perfect.
23. We're sure The Sims 2 community was very vocal about what it wanted from a sequel. What were the most popular requests that fans made for The Sims 3?
We're all fans of The Sims, and a lot of our team worked on The Sims and The Sims 2, so player feedback is built into our team. We also spend a lot of time interacting with members of The Sims community around the world. I don't think the game would be what it is without The Sims community. Fans have always wanted more interaction with a community of Sims. If you think about it, The Sims is the most detailed depiction of contemporary life to be presented in a work of fiction, but half of life was missing. In The Sims 3, we’ll let you explore the other half of life that happens when you are not at home.
24. We understand that the game features a continuous neighborhood and no loading times, but there won't be multiple neighborhoods as in The Sims 2. Tell us a bit about this decision. How will it change what different players do with the game once they get it in their hands?
There is one neighborhood, and it is pretty amazing. We’ve been working exclusively on this one neighborhood, Sunset Valley for the last few years. There have been many versions of it. Some ideas were scrapped, while others survived for a while until we had a better idea. This town is bigger and richer than anything we’ve made before. We really wanted to make something that would blow people away, and we wanted to do more with the town than we have in the past.
No two towns will ever be the same after one generation in The Sims 3. As I mentioned, every Sim has complete AI throughout their life. You’ll see people grow up, go to school, fall in love, get married, get jobs, move out, have families, grow old and pass away. It’s also possible to change all of the Sims in your town, so you can fill the town with whoever you like…celebrities, yourself, your friends, characters from your favorite show, favorite band or sports team, or anyone you can imagine!
25. As players create their Sims, they will now be able to select five personality traits that will help define their dispositions. How will this new system let players create characters with more-defined personalities...and more importantly, how will it do a better job of letting players re-create the personalities of themselves, their friends, or their favorite celebrities? What are some extreme personalities we'll see in The Sims 3?
There are over 70 personality traits that players can choose from. When you choose traits they are represented as a simple word that you might use to describe someone you know, so it’s easy to understand what they will do in the game. What makes traits so powerful is that they can change the game in profound ways. You’ll see different behaviors, interactions, advantages and goals depending on the traits that your Sims have. Just to name a few examples of more extreme traits, you can let your Sims be Insane, Evil, Kleptomaniac, Paranoid, Brave, Hates Kids, Genius and more...
26. We understand that every Sim has a dream that can be fulfilled as part of a lifetime achievement goal. What are some examples of lifetime achievements, and what happens when you reach it? What if you fail?
Just like people, The Sims have wishes. Some of their wishes are really big and we call those Lifetime Wishes. A Lifetime Wish is a really big achievement like becoming a rock star, raising a huge family, getting rich or becoming an astronaut. Along the way to achieving your lifetime wish, you’ll fulfill smaller wishes. As you fulfill a Sim’s wishes, you earn points that can be used to purchase special Traits and reward objects that are generally hilarious and awesome. There really is no way to fail in the game, but you can make some really funny things happen if you want to cause trouble for your Sims.
27. How much dedication does it take to reach the pinnacle of your respective career ladder? Are there any shortcuts to the top?
If you play your cards right, you might be able to get to the top of more than one career in a lifetime, but it would take a lot of hard work and your Sim would need the right traits. Workaholic Sims will be happy if they live at the office, so that might be a good way to go. There are definitely some shortcuts, and your Sims will get Opportunities from time to time that give them a boost.
28. Plenty of open-ended moral choices will pop up in The Sims 3, like giving you the choice to skim off the top of campaign contributions in the political career. Give us some more examples of these moral choices depending on your career. What are the consequences of such decisions?
The game is full of moral choices. Some of them are presented to the player as career Opportunities. I don’t want to give too much away on this subject. A lot of the moral choices in the game come from the social simulator, and this is where the game becomes so compelling. A lot of players use the game to explore moral questions in their own lives. It’s sort of a “what if” simulator…
29. What can you tell us about the community features and sharing options players can use to build and share with their friends and with the larger Sims fanbase?
The Sims 3 players will have unprecedented freedom to customize the look of their game. A player with creative aspirations and no technical training or knowledge can make changes to the look of just about everything in their Sims life, right in the game. We call the technology Create A -a-Style. In the past, fans made their creations outside of the game and then shared them on the exchange. We wanted to give the power that our artists have to the players.
The process of getting creations online is easier than ever. The Sims 3 launcher helps you install and manage custom content so that you don’t have to hunt around for directories or anything like that.
Finally, The Sims 3 community is completely new and there are some incredible tools, including a web-based video editing tool so that players can make movies from the videos they capture in the game.
30. As in The Sims 2, throwing parties is all the rage in The Sims 3. What are the different party types available depending on your career?
There are new party types in The Sims 3, but there are also some pretty cool locations to party with your friends. If you want to call your friends down to the beach and set up an afternoon BBQ, you can do that. Break out your guitar, turn on the radio, call up some friends and chill out. If you’re a rising politician, you can throw campaign fundraisers to build up your campaign fund as well.
source :http://www.electronictheatre.co.uk
PLAYSTATION3 Blu-ray Bundles Ship to Stores
Although a few stores had offered the units previously, it is today that SONY have made stocks generally available for stores in the UK wishing to stock the new bundles. Alongside the recent LittleBigPlanet and stand-alone 80GB model bundles, the new packs contain an 80GB PLAYSTATION3 Console (including one DUALSHOCK3 Controller), a Blu-ray Remote and either I Am Legend or 300 on Blu-ray Disc, with a Recommended Retail Price of £299.
The new packages are comparable in value to the aforementioned LittleBigPlanet console bundle, however many UK stockists are offering their own added-value bundles in anticipation of the busy retail season, often offering an extra game – notably either MotorStorm: Pacific Rift, Pro Evolution Soccer 2009 or FallOut 3 - within the package for the same price.
source :http://www.electronictheatre.co.uk
