Recent Movies

Nintendo DS will beat Playstation 2

Nintendo DS will beat Playstation 2
Nintendo DS beat Playstation 2








Nintendo DS will beat Playstation 2

Triumph from Sony console, the PlayStation 2 shortly predicted Nintendo will be taken over, via the Nintendo DS. Since 2000, the PS2 has dominated the console market in the world.
"Nintendo DS started to close the PS2 as the best hardware system product of all time," said NPD Group spokeswoman, Anita Frazier.
Anita estimate, October to November this year, the Nintendo DS will surpass PS2 sales record. Until March 2010, Nintendo DS has sold more than 129 million units while the PS2 has sold 150 million units.
Nintendo is also rumored to be making moves to create a portable gaming console that is able to adopt the technology three-dimensional (3D). Console can be played without special glasses. Console Nintendo DS is the latest series which will be on display at the E3 exhibition international games to be held in June.
But these steps, get a negative rating from rival Sony. According to Sony, it is very difficult to accept if 3D is applied in a portable console, because the majority of console users are also mostly children aged 8 to 9 years. (Geek / Okezone)

Sony Finally have Achieved From Playstation3

Sony Achieved From Playstation3Sony Finally have Achieved From Playstation3
Sony finally able to take advantage of the PS3 gaming console. After increasing sales and production cost is cheaper than the PS3 Slim model.
Previously, Sony continues to face high production costs, practically no gain in sales of the PS3 console.
During that period Sony has sold 6.5 million in the three-month period last year 2009. From the first three months of 2010, Sony also received 2.2 million units. Or take the 600 thousand units compared to sales in the first quarter of 2009. Last year, Sony was able to sell 13 million units expected this year to sell 15 million units.

Microsoft Will Release Christmas Project at October

Christmas Project xbox
Microsoft Will Release Christmas Project at October 2010

News fanfare Microsoft motion sensor that is heard again the Christmas Project. This time coming from Saudi Arabia. Christmas Project was mentioned as being released in October 2010 in Middle East countries that.
It sounded a little unusual. Great news for the console gaming industry come from a country that was less popular for gaming business. Only, it is said will be done by one of Saudi Arabia, Microsoft executives named Syed Bilal Tariq.
To one of television Saudi Arabia has announced it is good news.
"I'm going to share the good news. Christmas Project will be launched in Saudi Arabia and throughout the world, in late October," he explained. He also added that Microsoft will soon confirm this, after the mat E3 in June 2010.
The existence of Project Christmas is certainly opened up opportunities for wider control of Xbox 360 games. Unlike the Nintendo Wii using the Wiimote to move the game device, the Christmas Project is really just a player using his body.
Christmas Project is estimated to be present simultaneously with the Xbox 360 Slim, with a price of about USD 2.8 million.(Detik/Softpedia)

squre enix : Wielding Swords in a World of Sharp Tongues

neir a game from Square Enixneir a game from Square Enix
squre enix : Wielding Swords in a World of Sharp Tongues
Is it too much to ask that the justices actually play some modern video games as they consider this? Probably. One suspects that at least a couple of them already harbor a secret obsession with the likes of Minesweeper, Tetris, Solitaire or Bejeweled — as do so many desk jockeys — but it seems sadly unlikely that many, if any, of them will ever actually sit on a couch with controller in hand.

Yet an interactive experience can never be truly understood through noninteractive video clips. What distinguishes an electronic game from older forms of mass entertainment is that the game must be actively participated in, rather than merely viewed, to be fully comprehended. It is only through a player’s sense of responsibility, direction and individual agency that the pictures on the screen come to assume real meaning.
Now it may turn out that as a legal matter the First Amendment issues involved in this case are so overarching that developing a personal understanding of the actual medium itself is irrelevant. But I hope not. And I hope that if the justices ask their young clerks to bring in one recent game for them to check out they bring in Nier. Nier does many different things at such a high level of sophistication and accessibility that I cannot think of another single game of recent years that more faithfully represents the sheer intellectual breadth of modern video games.
Developed by Cavia of Japan and released in North America last week by Square Enix for the Xbox 360 and PlayStation 3 consoles, Nier is fairly violent. It is often profane. It is also provocative and at times profound in its storytelling, empathetic and nuanced in its characters, exhilaratingly diverse in its game-play design and almost perfectly paced.
Most important, Nier succeeds at fostering an emotional investment in its characters and in its world that gives all of its hacking and slashing and jumping and exploring and puzzle-solving and even its virtual fishing and farming a sense of value and meaning.
When a fantasy setting is described as “post-apocalyptic,” what usually comes to mind are smoking ruins, mutants and shotguns. Nier has none of those. The main story unfolds 1,300 years in the future, and 21st-century human society exists only as relic. The trestles of a ruined railroad bridge loom over a pastoral landscape as a reminder that humanity, now returned to a subsistence existence, once accomplished great things.
You, the player’s character, are a father whose daughter has been stricken by a terrible supernatural disease. From the simple, elemental motivation of helping her unfolds a tale that reveals the fate of the world and which throws into question the nature of humanity itself. Is humanity a state of being? A state of mind? A state of purpose?
Along the way you garner a motley and entertaining assortment of fellow travelers: a foulmouthed, lingerie-clad hermaphrodite named Kainé; a droll, arrogant floating book named Grimoire Weiss who calls Kainé “hussy” at every turn; and a boy named Emil, who leavens Weiss’s cynicism and Kainé’s anger with a touching (though never quite cloying) earnestness.
In its game-play structure, Nier defies easy categorization. The combat mechanics are basic and easily grasped as you swing swords and sling spells against otherworldly foes (or you can just go kill sheep and wolves in the wilderness for their meat and hides). There are strong role-playing elements in terms of customizing your equipment and abilities. The direction of the main story line is always clear, and yet there is an open (if small) world to explore and several dozen thoroughly optional side quests.
Nier deploys almost every video game convention imaginable; it is strongly influenced from the classics, from God of War to Resident Evil to Fallout to Fable to Diablo to Final Fantasy. And if you reduce Nier to its constituent parts, there are plenty of games that surpass it in each area. But Nier never feels disjointed and it stands as an achievement in using many different styles of gaming in the service of a coherent, compelling whole.
Incredibly, Nier even forces the player to read. Some of the game’s most powerful moments are presented simply as white text on a black screen. In the context of a medium in which almost everything is displayed visually, these prose segments in the form of memories and dreams ignite the imagination and lend the overall experience a rare depth. No game I have played since 1999’s Planescape: Torment has made such effective use of textual storytelling.
In its overall range of styles, the franchise Nier most closely resembles is Nintendo’s Legend of Zelda series. The difference is that Nier is aimed at adults. The one area where Nier blatantly falls short is in its graphics — they simply look dated — but great games are rarely about graphics. They are mostly about contextualizing and speaking to various aspects of human existence, even violence, in the service of an entertaining, interactive artistic experience.
source

is Nintendo DS will release the 3D version?

Nintendo DS will release the 3D version?
A shocking news comes from producers famous Japanese game console, Nintendo. A burst of issues if they will develop the Nintendo 3DS toy device.
Seyangnya, a more detailed news about the Nintendo 3DS, including rare. But recent information reported SlashGear, mention this portable game console will be present on october 2010.
But the question is adaalah, whether this release date is October for a global release or just a Japanese release right? Up to now unclear. But, many game lovers who say do not believe Nintendo will 3DS diririlis October 2010.

Because, if it were true gadgets released October 2010 in Japan, meaning the United States and European release in early 2011. In fact, if arriving early I am sure Nintendo 3DS this will become very popular as Christmas gifts.
Nintendo 3DS itself is a gaming device with the technology embedded 3D (three dimensional) that can be played without special glasses.
Console Nintendo DS is the latest series which will be on display at the E3 exhibition international games to be held in June. (Okezone / SlashGear)

the PS3 Convinced Could Beat Sony Nintendo Wii

the PS3 Convinced Could Beat Sony Nintendo Wii
Efforts Sony PlayStation 3 (PS3) penetrate the market dominance of Nintendo's Wii in the United States (U.S.) is pretty solid. By issuing Anyar game entitled God of War III since eight months ago, this Japanese company was able to increase sales by 44 percent until March 2010.

However, according to data from NPD Group Inc. market research. in New York, based on the number of units sold in the U.S., the PS3 is still below the position of Nintendo's Wii and Microsoft Xbox. PS3 sold over 313 900 units. While Wii sold 557 500 units, down 7.2 percent over the same period last year. The sales of Xbox as much as 338 400 units, up 2.5 percent compared to last year.
Another powerful weapon for the pursuit of its competitors are Sony E3 technologies. Namely the combination of 3D gaming to the control of body movements. This technology will be released in August 2010 and will compete with technology from Nintendo and Vitality sensor motion-sensing technology natal of the Xbox. (Compass)

Game Console: Uzebox - Atmel AVR based Game Console

Game Console: Uzebox - Atmel AVR based Game Console
video about : Atmel AVR based Game Console

the Murderer of Game Console will Launched in June

the Murderer of Game Console will Launched in June
An online gaming service which aims to "kill" the traditional console games will start appearing in the upcoming streaming on the Internet in June in the United States (U.S.).
OnLive, which started since 2009 heralded it, announce details of its services on GamesBeat Conference.
They promise 'games on demand' which is always ready to play them online without needing to download for hours or buying games in stores.
"OnLive solve the circle game console. We do not need new hardware," said Steve Perlman, founder of the company.
Operating officer, Mike McGarvey, further asserted, "We move your expenses from hardware to software. We offer new styles and is building a network infrastructure that will last for 30 years, not just five years."

Destructive Order
OnLive still under construction for eight years and will be available starting next June 17.
The company said it will send an online game to a personal computer, laptop, or television and can display high-quality games on low-tech device.
OnLive rely on technology compresses video so that when playing online feels like playing in a local device.
The fact is a data center located several thousand miles away to help alleviate the heavy connections.
Those who play using a television or personal computer will be connected to a broadband connection to the central system.
"This will greatly damage the company's game console and also not good for the retailer or vendor of the software," lamented Billy Pidgeon, gaming analyst with independent advice to the Bloomberg News quoted the BBC.
NPP research group (National Purchase Diary), a research institute in the U.S. market, reported last year sales of video games fell eight percent of 19.6 billion dollars or 13 billion euros.

Easy Results
OnLive say this is their response to changes in the behavior of gamers who tend to migrate to online games.
"There's a big shift from the pattern of 'download and play' to 'straight play' because the number of bite has no effect because it is consumed directly discharged immediately upon receipt," said Perlman.
Dean Takahashi of the page GamesBeat believe that success will not be obtained easily.
"It started going a little kid. One large tract that must be pursued by the company's games, but until at some point it will be a transition," he explained further.
Game lovers have to pay a monthly fee of 14.96 dollars to sign in and then buy or borrow the game over the Internet.
Beberpa available games is Assassin's Creed, Prince of Persia, and Borderlands.
But there is no definite date when OnLive will be available in other countries in the world.
 
Copyright © 2013. Games Console - All Rights Reserved
Proudly powered by Blogger